Spiel des Jahres winner Camel Up has arrived!

by: on October 30, 2014  |   1 Reply

Camel Up, the 2014 Spiel des Jahres winner Camel Up is back in print and in stock at Meeples Games.  This is a fun family game for 2-8 (!!) players ages 8 and up.  It plays in about 30 minutes which makes it perfect for a weeknight game.  Or a family championship!

Here is what the Spiel des Jahres committee had to say about the game (from spieldesjahres.de):

This camel race is completely crazy: When the hump-backed animals land on a space they have to piggyback on top of one another – and the one on the bottom brings the others along for the ride! What’s going to happen? That’s for the players to work out: They’ll be betting on the outcome of the race as well as who’s in the lead along the way, when each camel has moved once. You can win a lot of money if you’ve got a good nose for these things. But it can often go wrong when, against all odds, the camels do what they want. This hectic game works with small and large groups. With six or more players there is obviously much less chance to influence the game but it’s not important because that’s when “Camel Up” goes from a family game to a great party game.

The jury’s explanation:
“Camel Up“ is a family game par excellence. Its intuitive rules mean that all players get involved straight away. And no-one’s left behind: The frantic race stirs up a host of emotions, players of all ages find themselves hoping, worrying and laughing. With the game’s short playing time there’s always chance for a rematch. The well-designed game components are also particularly attractive. At the top of the list is the innovative pyramid dice shaker that creates the atmosphere and makes Camel Up successful as a complete artwork.

Stop in to Meeples Games and check out the library copy of this great game.  Then pick one up to have at home!  It’s great for the holidays!!




D&D Attack Wing has Arrived!

by: on October 28, 2014  |   (Leave a reply)

Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Attack Wing, but with a Dungeons & Dragons twist as the players now control dogfighting dragons, while also having forces on the ground such as giants and magic users. As with Star Trek: Attack Wing, the Dungeons & Dragons: Attack Wing game series consists of a starter set and expansion packs.

We have the starter set and several of each of the currently expansions in stock right now.  Well, we can’t sell them until 10/29, but we have them and we can look at them!

Here are some pics for your enjoyment!

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I LOVE the Green Dragon.  I want it just because… well, Dragon!  The starter set comes with everything you need to get started including three dragons.

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Some of the expansions.  The Ice Giant is pretty cool!

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We’re Selling Magic Singles!

by: on October 21, 2014  |   1 Reply

We finally did it.  We took the plunge.  We’re forging ahead into the land of Magic Singles.

We’re starting out small – Selling and trading.  We’ll branch out into buying once we get a handle on this part.

Come in and check out the case with great cards from the Khans of Tarkir set.  Plus, we have a ton of commons, uncommons and rares!

Our Trader – Garrett (pictured below) will be here most days and early evenings and during the day on Saturday.  His schedule is posted in the store.

Bring your cards and stop by!



Abyss is Now in the Library!

by: on October 18, 2014  |   (Leave a reply)

We’ve added this great new game to the library.  Come in and check it out!  The graphics are AMAZING and the game play is interesting.  By top game designer Bruno Cathala (known for Shadows over Camelot, Dice
, Cyclades, etc) From boardgamegeek.com:

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.”