Want to Celebrate a Birthday at Meeples Games? Here’s How!

by: on April 12, 2019  |  

We love to host kids birthday parties!  Here’s how that works at Meeples Games:

  • $250
  • 2 Hours of fun with a Meeples Games Employee to assist with age appropriate games and party execution
  • Snacks and hosted game-play for up to 8 children
    • Each additional child is $15
  • Food and Beverage included!
    • Cheese or Pepperoni Pizza (your choice)
    • Fruit and Veggie Platter
    • Kids Grilled Cheese Platter
    • Pretzel Bites Platter
    • Capri Sun 100% Juice Drinks (1 per child)
  • Cake/Cupcakes – Provided by you (no other outside food / beverage, please)
    • We provide plates, utensils, napkins, etc

Add ons:

  • Magic Booster Draft – $100 additional (plus $15 per additional guest over 8)
    • 3 booster packs of the current Magic the Gathering set per child
    • We run a 2 round draft
    • Children keep the cards
  • Dungeons and Dragons – $50 additional (limited to 8 children)
    • Beginner level 2 hour D&D session with a Meeples Games Dungeon Master
    • One set of D&D dice per child to take home
    • All materials provided
  • Additional time
    • $50 per 30 minute increments
  • Additional food & beverages
    • The cafe at Meeples Games offers a variety sandwiches, salads, flatbread pizza, platters, Impossible Burgers, and sweets available for individual purchase
    • Adult libations (beer & wine) available for grown ups!

Available days include:

  • Saturday mornings (between 10:30 am and 1:00 pm)
  • Sunday afternoons after 3:00 pm
  • Weekday afternoons and some weekday evenings
  • Some flexibility as our schedule allows
  • Please call for availability

Please book at LEAST one week in advanced!

For more information, call us at 206.535.7896 or email our Event Coordinator at dani@meeplesgames.com

Games! Games! All the Games!!

by: on May 6, 2019  |  
Tiny Towns, 1-6 players, 45+ mins, 14+ (Demo in Library)

In Tiny Towns, you are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

Green Box of Games, 1-10 player, 5+

The Green Box of Games is not a single game, it is a game system that comes with a collection of 16 games you can play. Designed to be like a deck of cards for board games the box is filled with versatile components, tiles, cards, cubes and dice, that you can use to play tons of different games, or even create your own. The games included in the rulebook spans from quick family games to more complex strategy games, plus a few traditional classics.

That’s Pretty Clever, 1-4 players, 30 mins, 8+

Choose your dice well in That’s Pretty Clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don’t use are as important as what you do because every die that’s smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.

Zimbbos!, 1-4 players, 10+ mins, 3+ (Demo in Library)

In this elephantastic kids game, each player takes turns throwing dice, the number you get is how many elephants you have to add to the pyramid. There are other animals and clowns as well. Come in and give it a try!

Noctiluca, 1-4 players, 30+ mins, 8+

In Noctiluca, 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?

Euphoria, 2-6 players, 60 mins, 13+

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker’s knowledge—that is, his level of awareness that he’s in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game… or by letting other players unwittingly reach those milestones for you.

Euphoria: Ignorance is Bliss is an expansion that give you a bunch of new recruit cards and market tiles that you can use as an alternative to the recruits and markets in the original game (they aren’t designed to be mixed together with the original recruits and markets). There’s also a new type of recruit card (not a new faction, just a new type). This new expansion also allows for a solo game mode!

Stranger Things D&D Starter Set, 3+ players, 14+

Mike Wheeler from Hawkins, Indiana, has created an awesome Dungeons and Dragons adventure, and he wants you to play it! Based on the first season of Stranger Things, this D&D starter set allows you to step into the shoes of your favorite Stranger Things character.


Welcome to Your Perfect Home, 1-100 players, 25+ mins, 10+

Welcome To… plays like a roll-and-write dice game in which you mark results on a score-sheet…but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There’s lots to do and many paths to becoming the best suburban architect in Welcome To…!

Comanauts, 2-4 players, 90+ mins, 12+

Comanauts is the second installment in Jerry Hawthorne’s Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor’s subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor’s dream. Can you free Dr. Strobal from his own mind before it’s too late?

Lord of the Rings: Journeys in Middle Earth, 1-5 players, 60+ mins, 14+

Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests.

Cave Paintings, 3-6 players, 45+ mins, 12+

Cave Paintings is a drawing game in which you don’t have to draw well to win. The game includes team rules for playing with more than seven people, as well as an advanced variant should you be more Cro-Magnon than Neanderthal…

Impact: Battle of Elements, 2-5 players, 15+ mins, 8+

In Impact: Battle of Elements, each player starts the game with five dice, with one side being blank and the other five sides showing an elemental symbol. On a turn, a player rolls one die into the arena, which is set inside the bottom of the box. If any two or more dice show the same symbol, that player then claims those dice and their turn ends. If a die shows a blank face, it’s removed from play; if no symbols match, then the player can end their turn or throw another die in the arena. If the arena is empty at the start of your turn, then you must throw all of your dice into the arena, hoping to claim some back because if you ever run out of dice, then you’re out of the game. Whoever last holds dice wins!

UnNatural Selection, 3-10 players, 30 mins, 8+ (Demo in Library)

UnNatural Selection is an amusing tongue-in-cheek battle game in which you play creature cards (ranging from microscopic, animal, historical and mythical) to fight in an arena. Each player is dealt three cards, each card is both creature and modifier. Each player except the judge plays one card face down as their creature. Once all the creatures are set out, players take turns placing the remaining cards in their hands face down to alter the abilities of your opponents in funny ways. Players are encouraged to try and sway the player judge (of the round) in their favor, the judge has the final decision of which creature wins the round.

New Games!

by: on April 7, 2019  |  
Insider, 4-8 players, 15+ mins, 9+

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the “insider” who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. Players are assigned roles at random, one player is the “master”, and they secretly select a word from a set given in a deck of cards. The “insider” player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as “commons”. The commons then have approximately five minutes in which to ask the master “yes” or “no”-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

Detective, 1-5 players, 120+ mins, 16+

Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?

Joust, 2-4 players, 30+ mins, 12+

Brave knights take up their lances, tighten their saddles, and mount their birds. Who can defeat the most foes, capture the most eggs, and truly gain the glory of being the world’s best at Joust? This game brings the classic video arcade game to the tabletop in an action-packed, strategy board game. Requiring players to manage the speed and altitude of their knight, Joust features a unique momentum system that has players playing cards that immediately move their knight, but repeat effects for turns to come. Act quickly, but think ahead, because in the game of Joust speed can be your greatest ally — or biggest foe.

Book of Dragons, 1-8 players, 15+ mins, 8+

Book of Dragons is a game system featuring a deck of 40, beautifully illustrated, tarot-sized cards. The deck features four copies of ten unique dragons, with no text or iconography on any of the cards. Games are played only by use of the artwork on the cards, making all games completely language independent. There are 18 card games that can be played with the dragon cards! It’s a fun twist on solitaire!

Sunset Over Water, 1-4 players, 20+ mins, 8+

Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration. Over six days (rounds), players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint. At day’s end, they can sell paintings to earn Renown. Players also earn Renown by completing daily goals and by possessing landscape paintings at game’s end.

Star Crossed, 2 players, 60+ mins, 14+

Star Crossed is a two-player game about really, really wanting to when you really, really can’t. The game is simple and quick and filled with delicious moments of excitement, tension and occasional heartbreak. So, create characters who are irresistibly drawn to each other, build a world that keeps them apart, and then pull from the tower to find out what happens. Will you tell a love story or a tragic tale?

2-5 players, 25 mins, 4+

Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.

Learn to Play Magic: the Gathering!

by: on March 31, 2019  |  

Have you always wanted to learn to play Magic: the Gathering? Now’s your chance! Join us on April 6th from 12:30-1:30p for a one hour lesson and the basics of Magic including:

  • Game overview and objective
  • Turn structure
  • Meanings of the different colors
  • definitions of terms
  • Basic strategy
  • Basic deck-building
  • Different formats and what they mean

We’ll provide a learning deck and everything you need to get started. Free!

Did You Know We Buy and Sell Used Games?

by: on March 29, 2019  |  

If Marie Kondo and Spring Cleaning has you eyeing your game shelf, closet, or pile, we’re happy to take them off your hands! Bring us your gently used games and we’ll give you Meeples Games store credit in exchange!

Stop by on any Saturday or Tuesday (when the buyer is here) and we’ll help you de-clutter your game closet!

You can convert those five no-one-is-going-to-play-it games into a game you really want!

And, for you game buyers, we have a great selection of Gently Used Games at great prices!