In Tiny Towns, you are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Your town is represented by a 4×4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
The Green Box of Games is not a single game, it is a game system that comes with a collection of 16 games you can play. Designed to be like a deck of cards for board games the box is filled with versatile components, tiles, cards, cubes and dice, that you can use to play tons of different games, or even create your own. The games included in the rulebook spans from quick family games to more complex strategy games, plus a few traditional classics.
Choose your dice well in That’s Pretty Clever to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don’t use are as important as what you do because every die that’s smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.
In this elephantastic kids game, each player takes turns throwing dice, the number you get is how many elephants you have to add to the pyramid. There are other animals and clowns as well. Come in and give it a try!
In Noctiluca, 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?
Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker’s knowledge—that is, his level of awareness that he’s in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game… or by letting other players unwittingly reach those milestones for you.
Euphoria: Ignorance is Bliss is an expansion that give you a bunch of new recruit cards and market tiles that you can use as an alternative to the recruits and markets in the original game (they aren’t designed to be mixed together with the original recruits and markets). There’s also a new type of recruit card (not a new faction, just a new type). This new expansion also allows for a solo game mode!
Mike Wheeler from Hawkins, Indiana, has created an awesome Dungeons and Dragons adventure, and he wants you to play it! Based on the first season of Stranger Things, this D&D starter set allows you to step into the shoes of your favorite Stranger Things character.
Welcome To… plays like a roll-and-write dice game in which you mark results on a score-sheet…but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There’s lots to do and many paths to becoming the best suburban architect in Welcome To…!
Comanauts is the second installment in Jerry Hawthorne’s Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor’s subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor’s dream. Can you free Dr. Strobal from his own mind before it’s too late?
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests.
Cave Paintings is a drawing game in which you don’t have to draw well to win. The game includes team rules for playing with more than seven people, as well as an advanced variant should you be more Cro-Magnon than Neanderthal…
In Impact: Battle of Elements, each player starts the game with five dice, with one side being blank and the other five sides showing an elemental symbol. On a turn, a player rolls one die into the arena, which is set inside the bottom of the box. If any two or more dice show the same symbol, that player then claims those dice and their turn ends. If a die shows a blank face, it’s removed from play; if no symbols match, then the player can end their turn or throw another die in the arena. If the arena is empty at the start of your turn, then you must throw all of your dice into the arena, hoping to claim some back because if you ever run out of dice, then you’re out of the game. Whoever last holds dice wins!
UnNatural Selection is an amusing tongue-in-cheek battle game in which you play creature cards (ranging from microscopic, animal, historical and mythical) to fight in an arena. Each player is dealt three cards, each card is both creature and modifier. Each player except the judge plays one card face down as their creature. Once all the creatures are set out, players take turns placing the remaining cards in their hands face down to alter the abilities of your opponents in funny ways. Players are encouraged to try and sway the player judge (of the round) in their favor, the judge has the final decision of which creature wins the round.