Hours: Monday - Saturday 12:00pm - 10:00pm, Sunday 12:00pm - 7:00pm • Email: info@meeplesgames.com | Phone: (206) 535-7896

3727 California Ave SW #2B, Seattle, WA 98116

New Games!

Check out some of the new games to hit our shelves in the past few weeks.

Whistle Mountain

  • Players: 2-4
  • Ages: 14+
  • Time: Hour+

In Whistle Mountain, take your company’s massive profits from all of that railroading and invest them in new technologies, deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines, upgrading your abilities and collecting resources. As you build with the help of your airship fleet, the mountain’s melting snow causes the water below to rise higher and higher, putting workers in danger and increasing the tension on the dynamically-changing board.

Stella: Dixit Universe

  • Players: 3-6
  • Ages: 8+
  • Time: 30+ mins

Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.

Welcome to…The Moon

  • Players: 1-6
  • Ages: 10+
  • Time: 30+ mins

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To…, but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

Tinners’ Trail

  • Players: 1-5
  • Ages: 14+
  • Time: Hour+

In Tinners’ Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your “work points” and money effectively. Once you have a mine in place, it’s time to extract the ore and make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there’s only so many improvements to go around. Once you have made your money trying to time the market to sell when prices are high you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return.

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    Monday - Friday 12:00pm - 10:00pm
    Sunday 12:00pm - 7:00pm