There’s a lot going on here at Meeples Games as we gear up for summer with new games and fun events. But first…
New Games!
Sand
Ages 14+ • 1-4 Players • 7.4 Rating
In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place…
Daybreak
Ages 10+ • 2-4 Players • 7.8 Rating
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.
Trio
Ages 6+ • 3-6 Players • 7.3 Rating
Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player’s hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Coral
Ages 6+ • 1-4 Players • 6.8 Rating
In Coral, players develop a coral reef together, whilst vying to position their own species closest to the top, where they can soak up the life-giving sunlight.
Together – as much as against one another – you’ll build a unique, magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex, competitive harmony. Move around the table to find the best spots to grow your species, whilst blocking your opponents!
At the end of the game, the player with the most pieces visible from above the reef is the winner.
Abducktion
Ages 12+ • 1-4 Players • 7.1 Rating
Abducktion is a 15-minute light strategy game for adults of duck matching, a UFO, and logic! Players are all interns on an alien UFO, working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes, duh).
But, ducks need to be collected in specific formations, and you’ll have to use spatial logic and cunning to rearrange your ducks before your opponents to win!
Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent’s) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards, you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.
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