Meeples Games will be closed on Monday (9/7) for Labor Day. So swing by this weekend and pickup some games that the whole family will enjoy! Just because the store is closed doesn’t mean you can’t still get games, our online store will remain open and orders can be picked up on Tuesday. Check out our inventory here.
Our hours will resume on Tuesday (9/8) from 12-7pm.
** Youth Online D&D will still be happening on Monday (9/7) at it’s regularly scheduled time**
We have new games in stock! All of these games are currently in stock and can be purchased in store or online here.
Half Truth is a party game for all ages and people, created by legendary game designer Richard Garfield and 74-time Jeopardy winner Ken Jennings. With art by well-known artist Ian O’Toole, the game comes with 500 trivia question cards and each card has a category on it, like “Animals with blue tongues.” There are six possible answers, three right and three wrong, and players have to place bets on answers they believe are correct.
Patchwork Americana is the new edition of the highly acclaimed game by renowned designer Uwe Rosenberg. The original Patchwork is one of Lookout’s biggest hits, and this Americana Edition brings the same great two-player fun in an all new style. This new edition introduces new art and components inspired by the quilting communities of the United States. In Patchwork, each player works to create a beautiful, Americana-inspired patchwork quilt out of the available patches by placing them on their 9×9 game board, looking to avoid leaving any empty spaces. The most beautiful quilt wins!
In Meeple Towers, you are a master builder! Strategically build your tower to provide the best amenities for your residents. Recruit new workers, raise up sturdy support beams, and stack tiles to create a multi-level 3D structure. Score points based on your contributions, your supporting structures, and how good you make life for your meeples. The builder with the most points wins!
Big Easy Busking
Big Easy Busking is an area control game for 1-5 players about being the best street musician in New Orleans. The game is played over three days, where players choose which locations to play their set of songs. It takes time to play a song, so players decide on their next turn whether they’re going to use all of their energy at the location or to only use some of it to save the rest for later songs. If you match the mood of the people with the song that you’re playing, you can get bonus tips!
Everyone’s favorite blog is out! We have compiled another list of our Staff Picks! We play all of these games and have such a great time introducing people to new games. All of these games and many more can be purchased in store or online here.
Type of Game: pattern recognition and hand-eye coordination card game
Play Time: 20 Mins
Rule Complexity: Easy
Number of Players: 2-6
Bits: 55 super cute cards that look like bread slices with toppings, thieves, and munchers
Rating: 4 Meeples
I loved Slamwich when I was little. Its rules are VERY similar to the standard card game, Egyptian Ratscrew, which is also a great game. In Slamwich, the deck of bread slices are evenly dealt to all the players face down, and then the players take turns flipping their top bread slices into a communal sandwich. Players slap the communal sandwich when they see two of the same toppings in a row (a double decker) or two of the same toppings separated by a different topping (a slamwich). Whoever slaps first takes the communal sandwich. The goal is to end up with all the bread slices in your own hand. If you see a thief card, you have to slap the bread slice and yell, “Stop thief!” If you draw a muncher card, you get the whole pile, unless the person to your left draws a double decker, slamwich, thief, or another muncher. Overall Slamwich is a silly family friendly game that takes its design to the next level. You can’t go wrong with delicious looking cards and slapping. –Maddie Schenck
5-Minute Dungeon is a fast paced family game all about working together to defeat five dungeon bosses of increasing difficulty. Each player picks a hero that uses a unique deck and a special ability. You draw a hand and do your best to get through the minions and defeat each boss within 5 minutes! If you win, you move to the next boss and reset the 5 minute timer. It’s easy to learn and plays with most ages, since you are mostly matching symbols on your cards to the creatures you’re fighting. It’s super quick and fun, the increasing challenge with each boss and five completely different decks leads to a lot of replay. I would recommend it for any group that likes timed games! –Reena Asquith
Memoir ’44 is a World War II strategy game where you take the side of either the Allies or the Axis fighting some of the famous battles or skirmishes of the D-Day Invasion. The game uses cards to generate special tactics or abilities that you use on your turn and dice that you use to simulate combat. Most battles revolve around some kind of objective, i.e. holding the bridge, capturing the city, holding the line, so you’ll need to keep that in mind as you plan your tactics. Of course, some unfortunate die-rolling and poorly timed cards may have you changing your strategy mid-battle, so you need to stay flexible. Overall, it is a good war-strategy game that can be played by people ages 8 and up. –Boyce Asquith
Bits: Good, some nice quality cards and a few metal pieces along with cardboard counters
Rating: 5 Meeples
Hogwarts Battle is a cooperative deck builder that is insanely fun to play. It is a really great starting point if you have never played a deck builder before, the rules are simple and easy to pick up and the cooperative nature of the game makes it a good environment to learn in. You get to go through all the years at Hogwarts, working together to defeat the thematic villains of that year and learning new spells and skills the more years you play through. Each player gets a unique ability, item, and pet that corresponds to the character you’re playing. Another thing I love about this game is the care that went into the details of creating the cards that form your decks and the various villain behaviors, it really shows that the creators went in depth with the source material to make as immersive a game as possible. It has so much replayability that I have never gotten bored of it in all the years I’ve owned this game and played it over and over. This may actually be my favorite tabletop game of all time. –Nichole Davis
No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. This game is the perfect first steps to any role playing game!
Pack your lucky socks and get ready for an adventure exploring Dragonrealm. Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins. Using the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns.
Order’s up, so it’s time for a sushi showdown! Balance and arrange the sushi, plates, and soy sauce bottles, and make sure to execute the order exactly as shown on the card. Be careful because one wrong move and everything might tumble over! Use your fingers as chopsticks to stack pieces, or play in team mode, with each teammate using only one hand and one finger. Maybe you’ll play in blindfold mode, with you guiding your teammate as they blindly build the tower of sushi. Be the fastest solo chef or culinary team to master the art of sushi stacking and win Maki Stack, which is playable by two, four, or six players.
I love Terraforming Mars! It’s one of my favorite games from the past few years and it hits the table at our house often. We’re evenly matched in the game which has a bit of randomness, but really a lot of strategy. I win about half the time, but I always love to play. I like that it’s different every time, that the strategy is interesting and deep, that there’s a bit of player interaction, but no fighting, and I love the theme. In Terraforming Mars, you are a corporation participating in the terraforming of Mars. You start out with a skill or advantage and then play cards as you do things that both get you points at the end of the game and move the three indicators of successful terraforming up. When all three indicators are maxed out, the game ends and the corporation with the highest points wins. The game is played over a series of rounds with phases that include the Research Phase – this is how you get project cards; the Action Phase – do projects (play cards), place oceans, doing standard actions; and the Production Phase – you get resources – MegaCredits, Steel, Titanium, Plants, Energy and Heat. One of my favorite things about the game is that it is different every time. Depending on your corporation and your starting hand, you can choose your direction. Are you going to focus on plants and start with lichen and plants or are you going to focus on heat production and do projects that raise your production level. Oh, and there’s only one copy of each card and the stack is big. It guarantees that the game play is different every time. –Laura Schneider
In the game Sheriff of Nottingham, players take the role of merchants trying to make a profit during Prince John’s visit to Nottingham. Merchants have the option to hedge their bets and only sell legal goods to make profit, or take a gamble and try to get past the sheriff with high price black market goods by bluffing. Players take turns playing the role of the sheriff. The sheriff’s job is to stop merchants from smuggling black market items into the city, by trying to decide if merchants are telling the truth about the goods that they have on hand. The sheriff can confiscate goods and take bribes to make profit. Whoever makes the biggest profit wins. Sheriff of Nottingham gets extremely competitive. Whenever I play this game with my roommates there is a lot of lively banter, yelling, and laughing. The 2nd Edition loses half a Meeple for not having as good of a design as the first edition. –Maddie Schenck
Bits: Similar to Ticket to Ride. The pieces look like little buses!
Rating: 4 Meeples
I love Ticket to Ride, so when I saw Ticket to Ride London (and New York) I was so excited! This small box game has all the fun of Ticket to Ride but in 15 minutes. Ticket to Ride is a fun and easy family game perfect for kiddos ages 8+. You collect sets of cards that are the same color in order to place track from one area of London to the next. Player with the most points at the end of the game wins. It really is that simple. The small box of London and New York allows you to easily take this game camping, to a friend’s house, or anywhere for that matter. –Dani Kennedy